// This is the Shrapnel projectile used with High explosives like the landmines and the Frag grenade.
class RadioBombShrapnel extends KFShrapnel;

defaultproperties
{
     Damage=35.000000
     MyDamageType=Class'DamTypeRadioBomb'
	 //MyDamageType=Class'KFMod.DamTypePipeBomb'
}